Question 1
5 out of 5 points
Behavioral modeling is based on which theory?
Question 2
5 out of 5 points
Which of the following training methods is most appropriate
when both knowledge and skill are learning objectives?
Question 3
5 out of 5 points
Developing a good demonstration requires
Question 4
5 out of 5 points
_____ is the process of providing one to one guidance and
instruction to improve the knowledge, skills, and work performance of the
trainee.
Question 5
5 out of 5 points
_____ is an enactment of a scenario in which each participant
is given a part to act out.
Question 6
5 out of 5 points
The main difference between a lecture and a lecturette is
that the lecturette
Question 7
5 out of 5 points
Which of the retention processes does a well-done lecture
have the most impact on?
Question 8
5 out of 5 points
The main advantage a lecture has over printed text and video is
the
Question 9
5 out of 5 points
The most frequently used training method (especially in
smaller businesses) is
Question 10
5 out of 5 points
Which training technique has its roots back in the Middle
Ages?
Question 11
5 out of 5 points
A(n) _____question occurs when the trainer is asked a
question and instead of providing an answer, she re asks the question of the
group.
Question 12
5 out of 5 points
Demonstrations, like lectures, can be differentiated by the
level of ______ of the trainee.
Question 13
5 out of 5 points
According to the text, business games have been developed and
used for
Question 14
5 out of 5 points
Which of the following is most appropriate for training
interpersonal skills?
Question 15
5 out of 5 points
According to the text, what is the biggest mistake made when
using static media?
Question 16
5 out of 5 points
The health and safety training programs offered as canned DVD
training packages are
Question 17
5 out of 5 points
Simulator sickness refers to
Question 18
5 out of 5 points
The principles of programmed instruction
Question 19
5 out of 5 points
Which of the following is NOT a delivery system for
e-learning?
Question 20
5 out of 5 points
In developing an ET program, which three factors need to be
considered?
Question 21
5 out of 5 points
The main difference between Virtual Reality and Multimedia
training is that in Virtual Reality training
Question 22
5 out of 5 points
One of the limitations of ET is that.
Question 23
5 out of 5 points
Self-paced learning is when the trainees
Question 24
5 out of 5 points
A “Learning Management System” for e-training
Question 25
5 out of 5 points
The user interface is the _____ that allows the trainee to
interact with the Intelligent Tutoring System.
Question 26
5 out of 5 points
For training with a strategic knowledge objective, ______.
Question 27
5 out of 5 points
Which of the following is NOT a potential benefit for
Electronic Training?
Question 28
5 out of 5 points
Which of the following statements regarding ET is true?
Question 29
5 out of 5 points
In Virtual Reality training, which of the following devices
is NOT used to provide sensory information?
Question 30
5 out of 5 points
Interactive Multimedia training can be used for
